![]() Snowflakes can't handle their views being altered, is what that is. Art doesn't force anything on you, but that is still how some people choose to interpret lots of art these days. ![]() Tunnel vision is ahead of us until people start crossing the lines, because that's what art is all about: crossing the lines to get you to reconsider what you're seeing, experiencing. ![]() This is a direct result of polarisation which came from social media-instigated nonsense. Where to buy Beyond Good and Evil 2 Just because we have not heard much in the way of official details about Ubisofts long-awaited adventure game Beyond Good & Evil 2 for some time. A lot of artists, comedians, etc are not saying what they used to say for fear of responses/threats. It has become problematic to say a whole lot of things because we're apparently redefining the social interactions we have because some minority asks for it. But I do see a nosedive happening with regard to creative talent, diversity in art is in fact being lost as we strive to be more inclusive. I'm not anti anything, I think society develops as it does, its not, or at best only for a tiny sliver in my sphere of influence. In Ubidays 2008, Ubisoft presented a trailer for the game, showing PeyJ and Jade stuck. Originality and creativity were in fact praised - and 'daring' things would be point of discussion but not outrage. The development behind Beyond Good & Evil 2 has had a storied history. When the original came out, that didn't happen. Today you will get an uninspired 'reimagining' with the mandatory 'must put my inclusive stamp on it to sell, because people said so' and that's where it all goes down the drain: creative freedom will be tweaked. See the original came out in its own time. For the record Beyond Good & Evil 2 was first announced in 2008 so it has been quite a long time indeed.Click to expand.No, they would make it far, FAR worse than the original. what makes this situation all the more alarming is that beyond good and evil 2 was actually announced all the way back in 2008 before going silent. The distinction was noted by GamesIndustry editor Brendan Sinclair on Twitter who made the calcations. 28 Porco Wed 9th Feb 2022 Dpishere i agree. Since then, Beyond Good and Evil 2 changed. It was in pre-production for a year before being approved by Ubisoft in 2008. Beyond Good and Evil 2 apparently it has suffered a development crisis from lack of creative direction since it began development in 2007. Beyond Good and Evil 2 is the spiritual successor to the original cult classic, a prequel that will transport players into a profoundly multicultural world, capturing the spirit of the original with grandiose decors and intense dramas that play out across a vast universe. Related: Will We Ever Get To See Beyond Good & Evil 2The exact time was 5,156 days for Duke Nukem Forever, and now Ubisoft's project has sailed past that, as it reaches 5,238 days since the first trailer for Beyond Good & Evil 2 released. Many believe it’s just a matter of time before it’s completely cancelled. Perhaps so-called because it took forever to see the light of day, the shooter was first announced in 1997 but didn't release until 2011, making it a full 14 years delay. The previous holder of this record was Duke Nukem Forever. Although it was by no means a big commercial success, it became something of a cult classic, and was originally envisioned by its creator, Michel Ancel (of Rayman fame), to become a trilogy.But its sequel has earned a dubious accolade as Beyond Good & Evil 2 takes the crown for having the longest time between its announcement and release, which has no date in sight (via Metro). It launched on the PS2 and surprised reviewers with its intriguing story and world building, but it wowed most of all with the ability to seamlessly move from the planet surface to outer space, which was a technical wonder for the time. It has been nearly two decades since the release of Ubisoft's Beyond Good & Evil.
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